Lord Raven's Mansion - Version Notes ===================================== Version 1.2.2 - September 5th 2008 --------------------------------------- Added a German Translation - Thank you Beleg Cuthalion. Added an Italian Translation - Thank you Krenim. Version 1.2.1 - 27th July 2008 --------------------------------------- Keys should now work again! Version 1.2 - 23rd July 2008 --------------------------------------- This is a big update for this mission. I did this because I wasn't happy with how it turned out so I decided to go back 3 years later and fix a load of problems and to make it more flexibly changeable on my end. Updated many key files so that I can make this mission both standalone and be part of a series, Completely Remade objectives and made them work, Improved performance by about 500%. Probably not noticeable on high-end machines, The Loot Percentage now works - Total Loot is 7675! Removed the lights in the basement and made them Torch lights instead, Removed / Replaced Subtract Navmesh volumes, Moved a pillar near the staircase 1 Unit over to prevent clipping, Replaced 4 small wooden beams with 1 large wooden beam on the second floor hallways, Items will NOW behave properly in locked chests, Removed 2 wooden beams in the Dining Room, Completely re-designed and built every fireplace in the level, Removed Chandelier from Lord Raven's Bedroom, Added some decorations around the first floor corridors to make them look less bland, Added some decorations around the basement to make it look more like a real storage room, Removed unnecessary Portals in the Stairway, decreased the height of the room and added some wooden beams, Fully implemented Zone Properties in each room, Added EAX Sound Effects to each Zone Property, Added crates to the first floor storage room, Added tables and bookshelves to the library, Cleaned up the Stairway by moving unneeded brushes and resizing brushes to specific sizes, approx. 75% reduction in brushes from 12 to 3. Cleaned up unnecessary brushes in a bedroom on the second floor, approx. 90% reduction in brushes from about 15 to 2. Cleaned up outside and made a load of brushes better sized and placed. Removes 60% of the brushes in this area. Looks better from a design stand point. Fixed Double Doors having 2 Brushes for each door, Deleted extra brushes that shortened all the doors, Changed Floor and Ceiling Textures from stone to wooden on the first floor, Cleaned up some truly awful carpet placements on the first floor and made all hallway carpets nice and aligned, Fixed a Zone Property not playing m16hum when it was supposed to, Added more furniture to some bedrooms, Given the guard outside a Front Door Key. In return, his health potion has been moved to a patrolling guard, Given the outside area a completely new Sky Box with moving sky, Fixed a set of pillars outside not touching the ground properly, Added a pair of pillars go to on the other side of the pillars currently there making them look more complete, Added a roof to the building, Created a new Loading Screen to represent the newly changed exterior to the building, Fixed the floor in the plants and trees sections outside being made of concrete. They now have a nice grass texture, Fixed a Rope Arrow Head being in the middle of the floor in the Front Entrance, Added a Carpet and a Table to the Servants Quarters, Fixed the Main Doorway stonework being a bit too big for the doorway it was in, Added building meshes outside to make it look like its in a city and not in the middle of nowhere, Added more furniture to the dining room, Moved the Vases in the Library around onto the tables, Moved a wooden beam at the bottom of the stair case, Altered lighting in the servants quarters, Turned Shadows ON on 2 trees in the first floor corridors, Added a load of boxes, crates and barrels to the basement, Fixed a patrol route of a servant in the Library, Fixed the (null) text in the Pause Menu, Fixed the Dove and Phoenix Statues having mixed up Inventory Names, Replaced The Battlehorn and a Special Battlehorn so it registers as being a Special Loot Item, Fixed a Shelf in the servant's quarters being too far away from the wall, Fixed a problem with the Special Loot whereby the Battlehorn was not registering as a piece of Special Loot, Added a missing window outside and changed the light colour of the windows on the outside from Blue to Yellow, Fixed pillars outside being too deep into the ground, Added two more pillars with lights on nearer the exit, Moved a Torch outside that wasn't properly touching the pillar it was mounted too, Moved several objects around ourside for better alignment and symmetry, Fixed all spelling mistakes in all readable content in the Fan Mission, Altered wordings in several readable content slightly, Updated this readme with new information. Version 1.1 - 12th October 2005 --------------------------------------- The map can be saved and loaded. Fixed Display Cabinet problem. Fixed being able to swipe things through crates without unlocking them. Fixed a door on the second floor opening opening the wrong way.