Avoiding Mistrust - Version Notes ===================================== Version 1.1.1 (Build 0152) - September 5th 2008. -------------------------------------------------- Fixed a Bracelet in Asceline Burguet's room being sometimes broken and unfrobbable. Fixed the position of a book in Asceline Burguet's room hovering in midair. Added German Translation - Thank you Beleg Cuthalion. Added Italian Translation - Thank you Krenim. Version 1.1 (Build 0151) - August 17th 2008. -------------------------------------------------- Brought down Loot Total to 10,000 by lowering prices, removing a few items and replacing a few items with standard items. Fixed a small wall in the second floor bar being too big, causing the fireplace to look odd. Fixed sparkly lighting effect in the spiral staircase poking slightly out under the stair mesh. Added a Window in the Master Bedroom corridor where there should've been one. Altered texturing in the Master Bathroom. Made it easier to use Rope Arrows to get onto the ledges in the library. (going into 3rd person was, oddly enough, easier to get up there then 1st). Fixed a small lighting problem in 1 of the air vents. Version 1.0 (Build 0150) - August 16th 2008. -------------------------------------------------- Final Bug Fixing. Objectives Testing and finished on August 5th 2008. Release Time! 0.98 (Build 0140) - Replaces Trees with better ones. Built 2nd open area connecting it to the library. Added more detail to the outside area adding multiple points of entry and exit. Added guard hut in the corner. 0.95 (Build 0130) - Started construction of an outside area to the building (was 70% done by this build). Connected several rooms (Storeroom and Showroom) to the outside, completing them. 0.92 (Build 0120) - Added pipes and rats to the basement. Bug and light fixing. Began placement of loot. Was ready to start adding AI and packing for release until... 0.90 (Build 0110) - 4 rooms added on second floor and corridors connected to the swimming area providing 2 entrances. Statues changed in swimming area. 0.85 (Build 0100) - 2nd floor rooms added (50%). Air vents connected rooms to other rooms. 2nd floor bar room finished. Guards room built. Spiral Staircase finished. 0.80 (Build 0090) - Editor beginning to grow sluggish. Air Vents were built (90%). 2nd floor vastly improved. Brush reduction by about 30% across the entire map. Ballroom built (90%). Final corridors in place. 0.70 (Build 0080) - More corridors and rooms on the 1st and 2nd floors were built. Doors added to main hall. 1st floor is 100% finished. 0.60 (Build 0070) - Basement 95% constructed. 1st floor corridors expanded greatly to accommodate built rooms. 0.50 (Build 0060) - Library 98% completed. Kitchen rebuilt and finished. Dining room finished. More Air Vents were implemented (20%). Basement area was in production (10%). 0.40 (Build 0050) - Library 90% completed. 2nd Floor corridors were added (30%). Storeroom was constructed (100%) and Concept of Crawl Through Air Vents was placed and tested. 0.30 (Build 0040) - Library was 50% completed. 0.25 (Build 0030) - Master Bedroom area finished. Concentrated on 1st floor adding alcoves with display cases. Corridors expended and added gradually. Library was started (20%). 0.20 (Build 0020) - Restarted on 30th May 2008. Dining Room built (90% finished), Kitchen started with poor design, 2nd Floor Master Bedroom Area built (60%), Swimming area finished. 0.15 (Build 0010) - Main hall done. 3 rooms constructed including Swimming area (80% finished) library (95%) and storeroom (98%). Stopped in October 2006. 0.10 (Build 0000) - Started in August 2006, Had main hall 70% constructed as well as a first floor room.